AoeStats
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Nomad

510325317Analyzed
4v4 RM · 17h ago on Sep 30, 2026· 32m 18s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Byzantines · Germany
955
+15
🇭🇷 Huns · Croatia
944
+15
🇺🇸 Japanese · United States
917
+16
🇧🇷 Cumans · Brazil
893
+17
🇬🇧 Britons · United Kingdom
957
-17
🇨🇳 Huns · China
949
-17
🇨🇳 Saxons · China
948
-17
🇨🇳 Magyars · China
827
-12
Player eAPM Actions Feudal Castle Imperial Opening
17 557 15:14 19:15 — ⛏ Fish Boom FC
16 528 19:08 — — ⚔ M@A into Towers
16 511 14:50 18:44 — ⛏ Fish Boom FC
15 499 14:37 19:30 — ⛏ Fish Boom FC
15 497 14:53 31:31 —
14 468 14:28 21:06 — ⛏ Fish Boom FC
14 442 17:49 26:42 — ⚔ Fish Boom into Towers FC
0 1 — — —

Resources

Player Food Wood Gold Stone Spent Collected
8,255 4,973 3,145 280 16,653 18,531
7,835 6,435 1,060 400 15,730 17,138
6,915 3,725 1,960 2,170 14,770 15,863
5,570 3,420 1,125 1,505 11,620 13,190
5,030 4,410 895 200 10,535 10,604
3,800 2,605 470 565 7,440 7,570
2,500 3,600 250 725 7,075 8,695
0 0 0 0 0 0
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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