AoeStats
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Fortress

510176718Analyzed
4v4 RM · 1d ago on Sep 29, 2026· 40m 34s· 8 players
Game mode
Random Map
Map size
Huge
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇦 Saracens · Canada
1152
+8
🇺🇸 Portuguese · United States
972
+15
🇺🇸 Teutons · United States
917
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🇨🇦 Varangians · Canada
828
+20
🇨🇳 Teutons · China
1008
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🇨🇳 Cumans · China
949
-15
🇨🇱 Mapuche · Chile
927
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🇹🇷 Burmese · Türkiye
903
-13
Player eAPM Actions Feudal Castle Imperial Opening
37 1,510 8:44 13:16 26:33 ⛏ Fast Castle
28 1,123 8:32 12:45 21:32 ⛏ Fast Castle
25 1,006 6:53 15:16 26:36 ⚔ Champi Rush
24 960 7:36 13:14 27:27 ⛏ Fast Castle
22 894 6:34 12:46 29:16 ⛏ Fast Castle
20 797 8:22 13:57 27:19 ⛏ Fast Castle
17 706 9:43 15:02 30:26 ⛏ Fast Castle
14 561 7:12 15:16 25:02 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
23,120 16,055 12,345 1,720 53,240 59,667
20,790 7,100 12,680 2,250 42,820 48,512
15,905 14,305 6,050 2,350 38,610 52,877
16,905 10,515 6,285 3,360 37,065 45,115
13,070 11,038 7,670 1,465 33,243 36,523
12,600 9,150 7,540 3,000 32,290 36,566
13,845 6,780 4,335 2,610 27,570 32,704
9,925 7,130 3,840 1,755 22,650 24,544
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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