AoeStats
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Arabia

509229581Analyzed
3v3 RM · 6d ago on Sep 26, 2026· 21m 4s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Britons · Argentina
1015
+15
🇦🇷 Huns · Argentina
975
+16
🇦🇷 Byzantines · Argentina
886
+21
🇨🇦 Danes · Canada
1027
-19
🇨🇦 Lithuanians · Canada
970
-17
🇸🇪 Saracens · Sweden
949
-16
Player eAPM Actions Feudal Castle Imperial Opening
48 1,003 9:13 — — ⚔ Archer Rush
38 796 9:27 — — ⚔ Scout Rush
36 760 10:49 18:33 — ⛏ Fast Castle
28 598 10:43 14:52 — ⛏ Fast Castle
23 495 10:26 — — ⚔ Scout Rush
12 255 11:15 — —

Resources

Player Food Wood Gold Stone Spent Collected
5,120 2,540 400 0 8,060 8,501
3,580 3,425 520 200 7,725 8,361
3,175 3,050 1,065 0 7,290 8,602
3,150 2,975 200 0 6,325 6,717
3,340 2,892 50 0 6,282 7,896
3,550 2,104 250 0 5,904 6,629
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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