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African Clearing

506102886Analyzed
4v4 RM · 19d ago on Sep 12, 2026· 39m 57s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Chinese · China
1575
+16
🇨🇳 Muisca · China
1495
+19
🇨🇳 Bohemians · China
1377
+23
🇨🇳 Britons · China
1332
+26
🇫🇷 Mongols · France
1619
-23
🇧🇪 Khitans · Belgium
1594
-22
🇹🇷 Huns · Türkiye
1556
-21
🇪🇸 Japanese · Spain
1468
-18
Player eAPM Actions Feudal Castle Imperial Opening
69 2,744 11:29 21:41 — ⚔ Scout Rush
66 2,641 12:45 26:40 — ⚔ M@A into Archers
55 2,216 12:31 16:58 35:58 ⛏ Fast Castle
54 2,156 17:11 27:52 — ⚔ Scout Rush
43 1,715 12:07 22:48 — ⚔ Scouts into Towers
42 1,674 12:06 — — ⚔ M@A into Archers
35 1,393 10:52 38:17 — ⚔ Scouts into Skirms
20 810 15:20 — — ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
14,700 12,707 7,985 2,350 37,742 39,010
10,510 9,604 3,900 805 24,819 25,314
7,565 8,260 3,465 2,400 21,690 22,317
8,480 9,078 2,685 1,250 21,493 24,211
6,135 6,099 2,360 360 14,954 14,487
6,175 6,533 795 1,075 14,578 14,546
6,245 6,526 940 225 13,936 14,074
3,675 4,168 50 325 8,218 8,313
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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