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Oasis

510265994Analyzed
2v2 RM · 4d ago on Sep 30, 2026· 70m 8s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇺 Saxons · Australia
1195
+17
🇦🇺 Britons · Australia
1128
+21
🇺🇸 Vietnamese · United States
1220
-19
🇧🇪 Khmer · Belgium
1220
-19
Player eAPM Actions Feudal Castle Imperial Opening
45 3,134 10:51 15:55 37:28 ⛏ Fast Castle
35 2,464 9:38 19:35 40:41 ⚔ M@A FC
34 2,381 10:18 15:22 36:48 ⛏ Fast Castle
24 1,679 10:05 14:52 35:38 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
70,890 22,968 27,540 3,450 124,848 144,716
32,065 35,200 18,595 4,780 90,640 103,299
23,165 37,280 20,325 2,905 83,675 93,022
30,095 25,489 20,925 2,900 79,409 95,535
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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