AoeStats
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Pilgrims

509113499Analyzed
2v2 RM · 8d ago on Sep 25, 2026· 24m 18s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇿 Ethiopians · Czechia
1114
+13
🇰🇿 Varangians · Kazakhstan
1098
+14
🇨🇳 Portuguese · China
1055
-14
🇨🇳 Spanish · China
1053
-13
Player eAPM Actions Feudal Castle Imperial Opening
38 921 11:17 15:55 — ⛏ Fish Boom FC
35 843 12:12 — — ⚔ Fish Boom into Towers into Galleys into Fire Galleys
32 766 16:19 22:03 — ⚔ Fish Boom into Drush FC into Archers
23 568 13:12 22:20 — ⚔ Fish Boom into Fire Galleys FC into Archers

Resources

Player Food Wood Gold Stone Spent Collected
4,400 6,460 1,490 975 13,325 13,441
4,850 3,783 1,165 875 10,673 11,080
2,700 5,013 660 575 8,948 10,689
3,395 3,670 845 225 8,135 9,778
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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