AoeStats
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MegaRandom

509183417Analyzed
4v4 RM · 8d ago on Sep 25, 2026· 24m 43s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇷🇺 Mongols · Russia
1186
+10
🇷🇺 Saracens · Russia
1103
+13
🇺🇦 Magyars · Ukraine
1000
+17
🇮🇱 Varangians · Israel
969
+17
🇨🇿 Bulgarians · Czechia
1051
-15
🇪🇸 Mongols · Spain
1045
-15
🇪🇨 Byzantines · Ecuador
1014
-14
🇨🇿 Armenians · Czechia
1004
-13
Player eAPM Actions Feudal Castle Imperial Opening
42 1,033 10:44 22:07 — ⚔ Archers into Skirms
29 729 10:45 — — ⚔ M@A into Skirms
25 628 10:04 14:56 — ⛏ Fast Castle
24 594 11:11 — —
24 585 10:00 15:12 — ⛏ Fast Castle
15 369 11:10 16:03 — ⛏ Fast Castle
10 257 10:19 — — ⚔ Scout Rush
8 194 10:31 17:46 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
7,495 5,460 3,810 1,300 18,065 19,310
7,360 5,305 1,525 3,475 17,665 20,221
6,145 4,517 1,330 725 12,717 15,242
6,125 3,040 575 1,300 11,040 13,645
4,660 2,055 650 0 7,365 9,359
4,300 1,675 200 0 6,175 9,330
3,800 1,075 0 785 5,660 7,512
2,720 1,525 50 125 4,420 5,208
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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