AoeStats
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Arena

509455317Analyzed
2v2 RM · 5d ago on Sep 26, 2026· 50m 6s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Khmer · Mexico
1161
+15
🇹🇼 Danes · Taiwan
1115
+16
🇫🇷 Burgundians · France
1140
-16
🇧🇷 Vikings · Brazil
1120
-15
Player eAPM Actions Feudal Castle Imperial Opening
29 1,443 8:47 17:20 35:36 ⛏ Fast Castle
29 1,439 10:43 13:51 27:09 ⛏ Fast Castle
29 1,465 10:26 14:44 33:59 ⛏ Fast Castle
26 1,294 9:43 14:13 31:14 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
44,690 23,190 9,245 1,700 78,825 90,065
32,685 18,700 9,645 2,150 63,180 78,235
25,220 20,805 12,685 2,335 61,045 73,354
25,635 13,605 10,585 2,915 52,740 55,854
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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