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Pilgrims

509172826Analyzed
4v4 RM · 5d ago on Sep 25, 2026· 21m 58s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Franks · United States
1140
+15
🇳🇱 Bengalis · Netherlands
1097
+17
🇺🇸 Danes · United States
1080
+18
🇧🇪 Spanish · Belgium
1058
+19
🇦🇷 Khmer · Argentina
1224
-21
🇦🇷 Danes · Argentina
1130
-18
🇦🇷 Portuguese · Argentina
1125
-17
🇦🇷 Goths · Argentina
1013
-13
Player eAPM Actions Feudal Castle Imperial Opening
29 632 14:50 — — ⛏ Fish Boom into Fire Galleys FC
29 634 12:57 — — ⛏ Fish Boom into Fire Galleys
26 566 15:12 19:35 — ⚔ Drush FC
21 464 12:40 — — ⚔ Fish Boom into Scouts into Towers
21 453 12:03 16:19 — ⛏ Fish Boom FC
18 406 11:38 15:22 — ⛏ Fish Boom FC
17 367 15:08 — — ⚔ Fish Boom into M@A
16 348 12:26 — — ⛏ Fish Boom

Resources

Player Food Wood Gold Stone Spent Collected
4,350 5,882 1,245 305 11,782 12,279
3,550 4,240 820 115 8,725 10,987
3,525 2,400 790 760 7,475 9,002
2,765 3,917 500 225 7,407 8,540
3,030 3,467 100 350 6,947 7,594
3,025 2,609 290 910 6,834 7,036
2,275 3,977 285 225 6,762 7,182
1,650 3,035 590 230 5,505 8,072
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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