AoeStats
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Arabia

509155134Analyzed
2v2 RM · 5d ago on Sep 25, 2026· 35m 6s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇴 Saracens · Colombia
1225
+14
🇺🇸 Varangians · United States
1212
+14
🇦🇷 Varangians · Argentina
1177
-14
🇦🇷 Ethiopians · Argentina
1171
-14
Player eAPM Actions Feudal Castle Imperial Opening
56 1,972 9:21 20:34 —
35 1,229 10:13 23:44 32:56 ⚔ Skirms into Archers
29 1,029 10:07 24:35 — ⚔ Skirms into Archers
24 855 9:35 20:25 —

Resources

Player Food Wood Gold Stone Spent Collected
11,045 5,578 5,195 850 22,668 24,585
7,205 6,779 5,520 100 19,604 19,878
7,445 5,751 1,615 105 14,916 20,850
7,860 3,687 2,270 230 14,047 14,253
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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