AoeStats
← Deja de llorar

Arena

509775487Analyzed
4v4 RM · 3d ago on Sep 28, 2026· 44m 55s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Japanese · United States
1109
+14
🇦🇷 Bohemians · Argentina
1058
+16
🇨🇦 Cumans · Canada
1040
+17
🇧🇷 Goths · Brazil
1034
+17
🇫🇷 Huns · France
1180
-20
🇵🇪 Ethiopians · Peru
1100
-17
🇲🇽 Mongols · Mexico
1048
-16
🇫🇷 Hindustanis · France
932
-11
Compared against 516,302 analysed team-game players on Arena.
[MAD1] killmeifyoucan C
Feudal Age 11:26 vs 10:56
btm 30%
Castle Age 16:04 vs 16:03
top 50%
Imperial Age 43:17 vs 32:18
btm 4%
eAPM 41 vs 27
top 17%
First military 16:26 vs 18:52
top 27%
▼ Slow Imperial Age at 43:17 — slower than 96% of analysed players on Arena
▲ High eAPM (41) — top quarter of analysed players
▼ Loom after the Feudal click (13:27) — usually safest before it
▲ Town centers almost never idle — 11s across the first 16:04
® SEILERT ®™ C
Feudal Age 11:40 vs 10:56
btm 24%
Castle Age 16:09 vs 16:03
btm 48%
Imperial Age 31:08 vs 32:18
top 39%
eAPM 23 vs 27
btm 37%
First military 25:05 vs 18:52
btm 18%
▼ Slow Feudal Age at 11:40 — slower than 76% of analysed players on Arena
▲ Town centers almost never idle — 2s across the first 16:09
guilleaacevedo C
Feudal Age 12:01 vs 10:56
btm 16%
Castle Age 15:58 vs 16:03
top 48%
Imperial Age 34:48 vs 32:18
btm 31%
eAPM 18 vs 27
btm 22%
First military 21:45 vs 18:52
btm 31%
▼ Slow Feudal Age at 12:01 — slower than 84% of analysed players on Arena
▼ Low eAPM (18) — busier hands win idle time back
▼ Loom after the Feudal click (19:58) — usually safest before it
▲ Town centers almost never idle — 7s across the first 15:58
stvmllc B
Feudal Age 9:41 vs 10:56
top 8%
Castle Age 27:26 vs 16:03
btm 2%
Imperial Age — vs 32:18
btm 0%
eAPM 34 vs 27
top 31%
First military 11:18 vs 18:52
top 3%
▲ Fast Feudal Age at 9:41 — faster than 92% of analysed players on Arena
▼ Slow Castle Age at 27:26 — slower than 98% of analysed players on Arena
▲ Early military at 11:18 (Militia) — earlier than 97% of analysed players on Arena
▲ Town centers almost never idle — 2s across the first 27:26
Deja de llorar C
Feudal Age 9:51 vs 10:56
top 11%
Castle Age 26:34 vs 16:03
btm 3%
Imperial Age — vs 32:18
btm 0%
eAPM 20 vs 27
btm 28%
First military 27:12 vs 18:52
btm 12%
▲ Fast Feudal Age at 9:51 — faster than 89% of analysed players on Arena
▼ Slow Castle Age at 26:34 — slower than 97% of analysed players on Arena
▼ Loom after the Feudal click (13:32) — usually safest before it
▼ First military only at 27:12 (Mangonel) — later than 88% of analysed players on Arena
jawsy_ S
Feudal Age 10:31 vs 10:56
top 31%
Castle Age 15:18 vs 16:03
top 35%
Imperial Age 28:26 vs 32:18
top 14%
eAPM 40 vs 27
top 19%
First military 28:45 vs 18:52
btm 8%
▲ Fast Imperial Age at 28:26 — faster than 86% of analysed players on Arena
▲ High eAPM (40) — top quarter of analysed players
▼ First military only at 28:45 (Cavalry Archer) — later than 92% of analysed players on Arena
▲ Town centers almost never idle — 1s across the first 15:17
Suko D
Feudal Age 11:30 vs 10:56
btm 28%
Castle Age 18:04 vs 16:03
btm 28%
Imperial Age 39:33 vs 32:18
btm 10%
eAPM 19 vs 27
btm 25%
First military 28:15 vs 18:52
btm 9%
▼ Slow Imperial Age at 39:33 — slower than 90% of analysed players on Arena
▼ Low eAPM (19) — busier hands win idle time back
▼ First military only at 28:15 (Camel Scout) — later than 91% of analysed players on Arena
▲ Town centers almost never idle — 44s across the first 18:04
EsquedaKING D
Feudal Age 13:56 vs 10:56
btm 3%
Castle Age 18:46 vs 16:03
btm 24%
Imperial Age — vs 32:18
btm 0%
eAPM 18 vs 27
btm 22%
First military 14:52 vs 18:52
top 14%
▼ Slow Feudal Age at 13:56 — slower than 97% of analysed players on Arena
▼ Slow Castle Age at 18:46 — slower than 76% of analysed players on Arena
▼ Low eAPM (18) — busier hands win idle time back
▼ Loom never researched — one lost villager costs more
▲ Early military at 14:52 (Archer) — earlier than 86% of analysed players on Arena
▲ Town centers almost never idle — 7s across the first 18:46
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