AoeStats
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Arena

509775487Analyzed
4v4 RM · 3d ago on Sep 28, 2026· 44m 55s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Japanese · United States
1109
+14
🇦🇷 Bohemians · Argentina
1058
+16
🇨🇦 Cumans · Canada
1040
+17
🇧🇷 Goths · Brazil
1034
+17
🇫🇷 Huns · France
1180
-20
🇵🇪 Ethiopians · Peru
1100
-17
🇲🇽 Mongols · Mexico
1048
-16
🇫🇷 Hindustanis · France
932
-11
Player eAPM Actions Feudal Castle Imperial Opening
41 1,833 11:26 16:04 43:17 ⛏ Fast Castle
40 1,778 10:31 15:18 28:26 ⛏ Fast Castle
34 1,535 9:41 27:26 — ⚔ Towers into Archers
23 1,020 11:40 16:09 31:08 ⛏ Fast Castle
20 916 9:51 26:34 — ⛏ Fast Castle
19 856 11:30 18:04 39:33 ⛏ Fast Castle
18 799 12:01 15:58 34:48 ⛏ Fast Castle
18 798 13:56 18:46 — ⚔ Archer Rush

Resources

Player Food Wood Gold Stone Spent Collected
32,425 19,389 10,725 950 63,489 63,870
22,505 21,265 11,195 3,105 58,070 63,184
29,210 14,640 10,285 1,180 55,315 61,139
18,290 9,305 7,965 1,790 37,350 47,710
14,055 14,555 7,270 300 36,180 41,285
11,375 10,602 4,185 775 26,937 34,456
4,850 5,620 2,225 750 13,445 14,730
4,200 2,890 840 310 8,240 9,429
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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