AoeStats
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Arena

510586298Analyzed
4v4 RM · 4h ago on Oct 1, 2026· 2m 27s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
1012
+15
🇨🇳 Danes · China
1012
+15
🇵🇱 Japanese · Poland
999
+15
🇪🇸 Burgundians · Spain
925
+19
🇭🇰 Jurchens · Hong Kong SAR China
1001
-17
🇧🇩 Franks · Bangladesh
993
-16
🇹🇼 Mongols · Taiwan
981
-16
🇹🇼 Britons · Taiwan
955
-44
Player eAPM Actions Feudal Castle Imperial Opening
59 144 — — —
58 142 — — —
43 106 — — —
39 95 — — —
28 70 — — —
25 62 — — —
24 58 — — —
1 3 — — —

Resources

Player Food Wood Gold Stone Spent Collected
200 200 50 0 450 167
250 100 0 0 350 284
300 0 0 0 300 287
200 0 0 0 200 297
100 100 0 0 200 226
100 0 0 0 100 176
0 75 0 0 75 30
0 0 0 0 0 0
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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