AoeStats
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Arena

510410426Analyzed
4v4 RM · 15h ago on Sep 30, 2026· 63m 33s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇸 Maya · Spain
1050
+13
🇬🇧 Varangians · United Kingdom
1045
+14
🇵🇹 Romans · Portugal
1027
+14
🇹🇼 Mongols · Taiwan
964
+17
🇹🇷 Koreans · Türkiye
1010
-15
🇨🇱 Khmer · Chile
1009
-15
🇨🇱 Slavs · Chile
973
-14
🇺🇾 Armenians · Uruguay
968
-14
Player eAPM Actions Feudal Castle Imperial Opening
40 2,551 11:05 15:10 51:22 ⛏ Fast Castle
35 2,237 10:39 17:12 32:37 ⛏ Fast Castle
34 2,164 11:21 16:59 34:39 ⛏ Fast Castle
29 1,869 10:13 14:35 31:20 ⛏ Fast Castle
26 1,661 11:03 15:29 33:27 ⛏ Fast Castle
24 1,553 10:33 17:39 31:29 ⛏ Fast Castle
20 1,286 10:55 17:37 32:50 ⛏ Fast Castle
16 1,032 8:48 22:52 46:09 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
38,615 34,260 21,135 1,990 96,000 117,438
47,200 12,665 29,910 850 90,625 97,141
35,410 27,350 15,360 4,300 82,420 103,419
37,845 13,250 25,115 4,165 80,375 89,185
32,440 24,960 16,170 3,550 77,120 94,979
32,220 15,770 23,975 1,400 73,365 74,696
!
21,525 33,774 13,745 2,380 71,424 95,240
12,275 20,695 6,575 4,975 44,520 53,526
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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