AoeStats
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Arena

510403961Analyzed
4v4 RM · 14h ago on Sep 30, 2026· 38m 29s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇷 Bengalis · Brazil
1060
+13
🇧🇷 Spanish · Brazil
1054
+13
🇧🇷 Romans · Brazil
1031
+14
🇧🇷 Jurchens · Brazil
1003
+15
🇨🇴 Britons · Colombia
998
-14
🇬🇧 Persians · United Kingdom
990
-14
🇬🇧 Slavs · United Kingdom
988
-14
🇹🇼 Varangians · Taiwan
977
-13
Player eAPM Actions Feudal Castle Imperial Opening
54 2,067 12:25 17:07 — ⛏ Fast Castle
33 1,279 10:49 15:56 — ⛏ Fast Castle
31 1,204 11:02 17:04 — ⛏ Fast Castle
30 1,174 11:22 15:48 — ⛏ Fast Castle
24 935 9:56 15:32 — ⛏ Fast Castle
22 831 11:12 14:58 36:49 ⛏ Fast Castle
19 716 10:41 14:53 32:48 ⛏ Fast Castle
14 532 13:01 19:36 31:05 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
14,900 14,665 9,455 3,000 42,020 51,478
13,120 5,670 7,170 1,500 27,460 29,195
10,000 11,710 4,795 200 26,705 33,539
14,060 6,000 4,265 1,600 25,925 29,036
13,000 4,710 4,450 2,800 24,960 31,391
8,050 9,170 1,240 205 18,665 21,110
9,185 5,395 2,135 1,450 18,165 22,002
5,740 5,935 1,700 420 13,795 14,528
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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