African Clearing
510322647Analyzed4v4 RM
·
9h ago on Sep 30, 2026·
21m 54s·
8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
Replay analysis
laofengzi
9 units ordered
Scout Cavalry7
Spearman2
First military 14:32 — Spearman
jkeR.!
6 units ordered
Cavalier6
First military 22:12 — Knight
Player
0 units ordered
raphael-974-
0 units ordered
StarShooter
4 units ordered
Knight4
First military 19:18 — Knight
halong1301
0 units ordered
Ragnar
0 units ordered
546308830
17 units ordered
Man-at-Arms6
Militia5
Scout Cavalry5
Spearman1
First military 13:34 — Militia
Counter units
Each army’s main units and the units that get bonus damage against them — “+15” means 15 extra damage per hit.
laofengzi’s army
and what beats it
beaten by
Spearman
+15
Camel Rider
+9
beaten by
Hand Cannoneer
+11
Skirmisher
+3
Archer
+3
jkeR.!’s army
and what beats it
beaten by
Spearman
+15
Camel Rider
+9
StarShooter’s army
and what beats it
beaten by
Spearman
+15
Camel Rider
+9
546308830’s army
and what beats it
beaten by
Hand Cannoneer
+10
Scorpion
+1
beaten by
Hand Cannoneer
+10
Scorpion
+1
beaten by
Spearman
+15
Camel Rider
+9