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Arena

510129947Analyzed
4v4 RM · 1d ago on Sep 29, 2026· 2m 38s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇵🇱 Bohemians · Poland
1147
+15
🇨🇳 Huns · China
1147
+15
🇦🇪 Khmer · United Arab Emirates
1087
+17
🇻🇪 Poles · Venezuela
1070
+18
🇨🇳 Celts · China
1131
-17
🇹🇼 Cumans · Taiwan
1131
-17
🇨🇳 Shu · China
1116
-16
🇨🇳 Danes · China
1080
-15
Player eAPM Actions Feudal Castle Imperial Opening
67 177 — — —
50 132 — — —
47 125 — — —
42 111 — — —
37 99 — — —
31 83 — — —
24 64 — — —
13 35 — — —

Resources

Player Food Wood Gold Stone Spent Collected
300 175 0 0 475 411
350 100 0 0 450 425
300 0 0 0 300 271
250 0 0 0 250 217
200 0 0 0 200 374
100 100 0 0 200 186
0 50 0 0 50 83
0 0 0 0 0 81
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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