AoeStats
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Nomad

510211737Analyzed
4v4 RM · 14h ago on Sep 30, 2026· 5m 10s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇵🇪 Magyars · Peru
949
+14
🇨🇴 Franks · Colombia
925
+15
🇦🇷 Bulgarians · Argentina
919
+15
🇨🇦 Huns · Canada
884
+18
🇬🇧 Burgundians · United Kingdom
946
-17
🇱🇻 Shu · Latvia
901
-15
🇨🇦 Koreans · Canada
891
-15
🇺🇸 Saxons · United States
886
-15
Player eAPM Actions Feudal Castle Imperial Opening
36 187 — — —
27 142 — — —
21 110 — — —
16 85 — — —
11 58 — — —
10 52 — — —
9 44 — — —
1 3 — — —

Resources

Player Food Wood Gold Stone Spent Collected
200 550 50 100 900 178
300 475 0 100 875 130
300 325 0 100 725 140
250 275 50 100 675 116
0 450 0 100 550 0
0 450 0 100 550 160
0 0 0 0 0 0
0 0 0 0 0 0
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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