AoeStats
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Black Forest

510203428Analyzed
4v4 RM · 21h ago on Sep 29, 2026· 6m 17s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Danes · United States
920
+14
🇦🇷 Poles · Argentina
917
+14
🇺🇾 Armenians · Uruguay
889
+15
🇨🇴 Bohemians · Colombia
860
+16
🇺🇸 Chinese · United States
902
-15
🇳🇱 Maya · Netherlands
874
-15
🇪🇸 Malians · Spain
864
-15
🇨🇳 Poles · China
846
-14
Player eAPM Actions Feudal Castle Imperial Opening
44 274 — — —
24 149 — — —
24 149 — — —
22 136 — — —
22 138 — — —
17 106 — — —
15 95 — — —
14 91 — — —

Resources

Player Food Wood Gold Stone Spent Collected
920 230 0 0 1,150 1,154
1,000 150 0 0 1,150 1,141
450 188 50 0 688 722
550 100 0 0 650 762
450 135 50 0 635 643
500 100 0 0 600 734
400 127 50 0 577 501
400 100 0 0 500 691
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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