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Arena

510377129Analyzed
4v4 RM · 3d ago on Sep 30, 2026· 51m 15s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇬🇧 Vikings · United Kingdom
1063
+14
🇬🇧 Franks · United Kingdom
1003
+16
🇳🇱 Japanese · Netherlands
998
+16
🇬🇧 Celts · United Kingdom
958
+49
🇹🇷 Britons · Türkiye
1060
-19
🇳🇱 Bohemians · Netherlands
1014
-16
🇹🇼 Varangians · Taiwan
989
-15
🇹🇷 Hindustanis · Türkiye
965
-14
Player eAPM Actions Feudal Castle Imperial Opening
31 1,613 10:45 15:16 33:11 ⛏ Fast Castle
25 1,304 10:43 15:03 28:02 ⛏ Fast Castle
22 1,120 11:06 19:30 41:15 ⛏ Fast Castle
21 1,073 10:42 14:56 30:02 ⛏ Fast Castle
21 1,075 12:21 16:48 34:18 ⛏ Fast Castle
20 1,017 11:47 16:50 35:18 ⛏ Fast Castle
19 950 11:17 17:08 42:36 ⛏ Fast Castle
12 591 11:19 17:14 26:45 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
25,990 25,975 12,250 2,250 66,465 72,301
41,030 6,750 11,725 4,750 64,255 72,925
16,335 20,610 10,300 1,605 48,850 64,081
11,525 14,560 13,140 3,450 42,675 58,425
16,860 18,290 4,555 2,075 41,780 56,173
13,660 10,635 6,740 4,050 35,085 36,897
15,385 9,575 6,705 2,180 33,845 41,445
11,175 8,755 3,075 1,970 24,975 25,153
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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