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Arena

510104845Analyzed
4v4 RM · 4d ago on Sep 29, 2026· 42m 55s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Huns · China
1121
+10
🇨🇳 Danes · China
1049
+12
🇳🇱 Bohemians · Netherlands
1015
+14
🇲🇽 Celts · Mexico
978
+15
🇦🇷 Shu · Argentina
1035
-16
🇦🇷 Huns · Argentina
978
-13
🇦🇷 Franks · Argentina
926
-11
🇦🇷 Khmer · Argentina
919
-11
Player eAPM Actions Feudal Castle Imperial Opening
38 1,611 11:08 14:46 31:51 ⛏ Fast Castle
37 1,579 12:51 17:18 33:07 ⛏ Fast Castle
26 1,120 11:15 16:11 30:52 ⛏ Fast Castle
24 1,021 13:18 19:41 35:07 ⛏ Fast Castle
21 895 10:17 15:36 32:15 ⛏ Fast Castle
20 870 11:10 16:34 29:16 ⛏ Fast Castle
17 745 10:55 17:29 31:59 ⛏ Fast Castle
12 512 12:50 18:03 29:18 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
34,375 12,280 21,710 950 69,315 80,797
18,185 16,550 10,895 2,930 48,560 53,282
22,340 14,060 6,035 2,350 44,785 52,843
20,095 16,625 4,775 2,250 43,745 53,108
21,010 9,570 11,270 950 42,800 53,439
16,550 14,200 6,260 1,535 38,545 50,958
14,275 8,250 4,590 1,505 28,620 34,619
12,095 7,185 3,060 1,400 23,740 29,918
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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