AoeStats
← metathesis19

Arabia

510225483Analyzed
2v2 RM · 3d ago on Sep 30, 2026· 56m 40s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Khitans · United States
1094
+17
🇺🇸 Aztecs · United States
1069
+18
🇨🇱 Varangians · Chile
1151
-20
🇨🇱 Mongols · Chile
1061
-15
Player eAPM Actions Feudal Castle Imperial Opening
43 2,415 8:50 30:32 46:06 ⚔ Skirmisher Rush
39 2,186 9:34 19:28 37:17 ⚔ Scout Rush
38 2,135 10:08 21:03 39:05
25 1,435 10:49 25:59 49:51 ⚔ M@A into Archers

Resources

Player Food Wood Gold Stone Spent Collected
31,600 16,083 17,035 2,950 67,668 75,391
22,900 13,012 11,385 880 48,177 55,536
20,405 16,405 7,415 3,205 47,430 50,737
15,575 13,868 4,240 1,030 34,713 41,504
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.