AoeStats
← metathesis19

Arabia

510219888Analyzed
3v3 RM · 3d ago on Sep 30, 2026· 47m 4s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇱 Maya · Chile
1161
+13
🇨🇱 Chinese · Chile
1131
+14
🇨🇱 Varangians · Chile
1127
+13
🇺🇸 Tupi · United States
1108
-14
🇺🇸 Aztecs · United States
1082
-13
🇺🇸 Poles · United States
1070
-13
Player eAPM Actions Feudal Castle Imperial Opening
44 2,080 10:03 23:39 — ⚔ M@A into Archers
40 1,881 9:37 22:17 — ⚔ Archers into Skirms
38 1,798 10:16 20:59 45:39 ⚔ Scout Rush
33 1,552 9:46 21:57 38:23 ⚔ Scout Rush
29 1,354 10:29 15:38 42:14 ⛏ Fast Castle
26 1,235 9:31 21:25 — ⚔ Archer Rush

Resources

Player Food Wood Gold Stone Spent Collected
14,690 11,405 10,030 3,170 39,295 39,936
15,985 10,309 8,090 1,550 35,934 40,513
16,125 10,220 5,370 2,700 34,415 38,229
9,365 11,464 5,290 890 27,009 29,333
13,605 6,105 4,645 850 25,205 30,946
9,200 7,500 4,015 4,185 24,900 28,165
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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