AoeStats
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Arena

510485612Analyzed
4v4 RM · 10h ago on Oct 1, 2026· 50m 1s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇸 Danes · Spain
1029
+17
🇦🇺 Inca · Australia
1026
+17
🇮🇳 Turks · India
1014
+17
🇨🇳 Poles · China
988
+18
🇺🇸 Berbers · United States
1085
-20
🇪🇸 Japanese · Spain
1070
-18
🇬🇧 Malay · United Kingdom
1041
-17
🇺🇸 Huns · United States
963
-14
Player eAPM Actions Feudal Castle Imperial Opening
61 3,062 10:41 16:42 31:17 ⛏ Fast Castle
45 2,228 9:00 17:02 35:28 ⛏ Fast Castle
33 1,662 10:31 16:48 31:19 ⛏ Fast Castle
32 1,617 9:28 14:27 29:02 ⛏ Fast Castle
28 1,403 10:12 14:15 — ⛏ Fast Castle
23 1,138 12:14 16:06 21:25 ◆ FC into Fast Imp
19 966 10:46 17:47 31:09 ⛏ Fast Castle
18 897 11:02 14:59 37:37 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
38,135 18,995 23,050 3,000 83,180 90,300
28,285 27,843 7,495 3,450 67,073 69,935
28,250 18,260 10,065 200 56,775 59,116
17,495 18,365 13,175 2,200 51,235 62,407
21,525 16,884 8,370 3,120 49,899 57,359
28,900 8,045 9,520 1,400 47,865 65,528
20,085 12,400 7,640 1,750 41,875 45,524
15,520 11,885 4,300 3,950 35,655 37,962
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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