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Arena

510639768Analyzed
4v4 RM · 1d ago on Oct 1, 2026· 55m 36s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Malians · United States
1139
+13
🇵🇪 Varangians · Peru
1041
+17
🇹🇷 Burgundians · Türkiye
1022
+18
🇹🇷 Shu · Türkiye
965
+20
🇩🇴 Romans · Dominican Republic
1095
-18
🇨🇿 Vikings · Czechia
1061
-17
🇲🇽 Spanish · Mexico
1058
-17
🇺🇸 Teutons · United States
1034
-16
Player eAPM Actions Feudal Castle Imperial Opening
41 2,294 11:29 16:37 33:06 ⛏ Fast Castle
32 1,777 12:21 17:13 47:46 ⛏ Fast Castle
28 1,581 10:44 15:19 33:54 ⛏ Fast Castle
27 1,481 11:35 16:00 32:55 ⛏ Fast Castle
21 1,144 9:45 14:49 42:33 ⛏ Fast Castle
21 1,159 12:05 16:16 38:06 ⛏ Fast Castle
16 864 9:59 16:07 37:45 ⛏ Fast Castle
14 772 11:35 16:17 33:05 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
29,500 17,880 15,080 2,380 64,840 68,868
31,275 9,390 20,620 1,500 62,785 68,152
16,225 27,205 17,300 1,615 62,345 78,073
21,715 19,320 16,710 4,050 61,795 72,286
22,665 8,620 14,990 2,150 48,425 71,498
21,190 13,080 7,355 4,250 45,875 50,183
17,320 10,370 7,455 2,040 37,185 50,411
8,745 4,325 3,705 1,600 18,375 25,387
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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