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Black Forest

510493500Analyzed
4v4 RM · 2d ago on Oct 1, 2026· 50m 31s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇿 Poles · Czechia
1050
+11
🇺🇦 Mongols · Ukraine
1011
+13
🇧🇪 Danes · Belgium
1002
+13
🇺🇦 Goths · Ukraine
985
+14
🇦🇷 Italians · Argentina
971
-13
🇦🇹 Khitans · Austria
941
-13
🇨🇳 Malay · China
935
-13
🇨🇳 Jurchens · China
932
-12
Player eAPM Actions Feudal Castle Imperial Opening
34 1,718 12:15 16:26 33:22 ⛏ Fast Castle
28 1,431 10:35 18:47 34:01 ⛏ Fast Castle
26 1,308 21:33 32:46 50:12 ⚔ Archer Rush
26 1,315 16:46 23:40 38:28 ⛏ Fast Castle
21 1,046 10:27 23:40 36:10 ⚔ M@A Rush
18 891 11:10 20:26 31:55 ⚔ Archer Rush
18 892 10:43 20:46 38:24
16 791 12:28 24:56 37:36 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
31,835 18,450 20,185 3,050 73,520 87,627
13,800 19,354 14,590 2,250 49,994 65,382
22,685 15,145 9,625 2,070 49,525 54,074
18,050 15,024 7,825 2,445 43,344 55,368
18,295 11,615 9,995 1,600 41,505 58,199
15,930 12,659 8,285 1,785 38,659 42,924
17,610 13,913 5,910 950 38,383 55,304
20,435 9,325 3,985 1,505 35,250 40,999
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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