AoeStats
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Coastal Forest

510724200Analyzed
4v4 RM · 1d ago on Oct 2, 2026· 16m 54s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Tatars · China
2010
+3
🇨🇳 Teutons · China
1871
+5
🇨🇳 Varangians · China
1803
+7
🇨🇳 Malians · China
1730
+9
🇨🇳 Byzantines · China
1629
-7
🇨🇳 Armenians · China
1620
-7
🇫🇷 Sicilians · France
1565
-5
🇬🇧 Cumans · United Kingdom
1560
-5
Player eAPM Actions Feudal Castle Imperial Opening
71 1,205 8:29 — — ⚔ Scout Rush
68 1,148 8:38 — — ⚔ Archer Rush
49 823 9:43 — — ⛏ Fish Boom into Fire Galleys FC
46 772 11:51 15:45 — ⛏ Fish Boom FC
46 774 8:20 — —
40 682 11:56 15:45 — ⛏ Fish Boom FC
35 593 11:13 15:34 — ⛏ Fast Castle
34 571 9:27 — — ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
3,275 3,525 680 155 7,635 7,927
3,200 3,028 200 750 7,178 8,406
3,650 2,422 150 225 6,447 6,772
3,920 2,320 150 0 6,390 7,239
2,350 2,663 1,135 0 6,148 6,379
2,840 2,460 595 0 5,895 6,766
3,225 2,074 200 175 5,674 6,888
3,280 2,022 50 155 5,507 5,476
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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