AoeStats
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Black Forest

510363509Analyzed
4v4 RM · 9h ago on Sep 30, 2026· 14m 45s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇾 Lithuanians · Uruguay
1819
+10
🇦🇷 Persians · Argentina
1785
+11
🇦🇷 Mongols · Argentina
1756
+13
🇦🇷 Teutons · Argentina
1702
+15
🇺🇦 Lithuanians · Ukraine
1746
-15
🇺🇦 Danes · Ukraine
1740
-14
🇹🇼 Mongols · Taiwan
1640
-11
🇫🇷 Turks · France
1594
-9
Player eAPM Actions Feudal Castle Imperial Opening
68 1,010 9:01 — — ⚔ Scout Rush
65 954 11:44 — — ⚔ Archer Rush
52 765 10:02 — — ⚔ Scout Rush
43 627 9:47 — — ⚔ Tower Rush
40 588 10:36 — — ⛏ Fast Castle
35 509 13:12 — — ⚔ M@A into Archers
35 512 10:27 14:10 — ⛏ Fast Castle
34 502 14:21 — —

Resources

Player Food Wood Gold Stone Spent Collected
3,195 2,310 100 0 5,605 5,669
3,275 1,601 200 100 5,176 5,087
2,650 1,630 275 125 4,680 4,993
2,950 813 100 500 4,363 4,268
2,875 1,380 50 0 4,305 4,587
2,600 1,132 255 125 4,112 3,947
2,350 1,320 250 0 3,920 4,433
2,300 474 50 0 2,824 3,601
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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