AoeStats
← BuyingJester79

Nomad

508640447Analyzed
4v4 RM · 8d ago on Sep 23, 2026· 70m 24s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Aztecs · Germany
1249
+14
🇹🇼 Vietnamese · Taiwan
1237
+14
🇹🇼 Italians · Taiwan
1237
+14
🇹🇼 Magyars · Taiwan
1225
+15
🇨🇳 Persians · China
1219
-15
🇹🇷 Dravidians · Türkiye
1214
-14
🇧🇷 Varangians · Brazil
1206
-15
🇺🇸 Spanish · United States
1160
-13
Player eAPM Actions Feudal Castle Imperial Opening
38 2,670 14:37 18:27 32:08 ⛏ Fish Boom FC into Galleys
32 2,230 13:17 31:45 43:38 ⚔ Fish Boom into Archers into Towers
28 1,991 14:41 20:35 39:41 ⛏ Fish Boom FC
27 1,892 14:30 18:52 42:08 ⛏ Fish Boom FC
27 1,891 14:29 19:01 53:46 ⛏ Fish Boom FC
24 1,676 11:59 21:44 — ⛏ Fish Boom FC
18 1,272 13:16 22:36 — ⚔ Scouts FC
8 565 13:59 17:46 — ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
43,785 21,970 27,050 7,220 100,025 105,912
37,455 25,861 22,675 3,650 89,641 96,466
28,255 22,900 5,750 4,400 61,305 63,058
25,330 16,895 8,960 7,280 58,465 61,088
18,160 22,161 8,740 4,840 53,901 55,916
13,535 12,934 3,680 1,760 31,909 38,784
5,250 3,450 1,540 750 10,990 14,852
6,420 3,320 835 125 10,700 11,550
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.