AoeStats
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Black Forest

510718185Analyzed
2v2 RM · 13h ago on Oct 2, 2026· 46m 7s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Bohemians · United States
1481
+12
🇨🇳 Britons · China
1447
+14
🇳🇱 Bohemians · Netherlands
1526
-17
🇨🇳 Danes · China
1275
-9
Player eAPM Actions Feudal Castle Imperial Opening
40 1,823 12:16 16:19 28:53 ⛏ Fast Castle
39 1,818 11:56 15:59 29:48 ⛏ Fish Boom FC
37 1,706 10:28 21:30 29:31 ⛏ Fish Boom FC
33 1,524 12:15 16:03 29:19 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
25,705 36,363 12,270 3,395 77,733 83,054
17,880 31,502 18,280 2,540 70,202 78,028
24,305 17,118 12,695 5,005 59,123 66,937
18,390 14,704 6,230 1,500 40,824 50,262
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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