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Nomad

510341033Analyzed
4v4 RM · 2d ago on Sep 30, 2026· 52m 32s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
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1501
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1380
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1345
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1334
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1359
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🇦🇷 Georgians · Argentina
1329
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🇦🇷 Franks · Argentina
1328
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🇦🇷 Danes · Argentina
1308
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Player eAPM Actions Feudal Castle Imperial Opening
63 3,334 13:32 17:57 36:04 ⛏ Fish Boom FC
44 2,320 13:30 21:01 42:11 ⛏ Fish Boom into Fire Galleys into Galleys FC
42 2,189 16:13 20:29 — ⛏ Fish Boom FC
41 2,175 13:03 17:13 44:00 ⛏ Fish Boom FC
39 2,074 13:52 17:40 46:03 ⛏ Fish Boom FC
33 1,751 13:38 30:07 — ⚔ Fish Boom into M@A into Towers
25 1,317 14:22 19:35 41:32 ⛏ Fish Boom FC
25 1,289 13:53 17:24 35:51 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
22,670 17,765 17,430 5,180 63,045 66,957
18,435 15,783 8,650 1,800 44,668 48,237
11,935 19,221 7,890 2,550 41,596 42,576
14,545 16,137 6,515 2,555 39,752 40,558
15,525 8,879 7,900 3,650 35,954 41,001
12,115 8,567 7,040 2,250 29,972 34,382
10,700 11,156 2,565 2,750 27,171 27,189
9,800 11,537 1,900 1,735 24,972 27,873
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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