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Black Forest

510126010Analyzed
4v4 RM · 3d ago on Sep 29, 2026· 60m 39s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Saracens · Argentina
1563
+14
🇮🇳 Bulgarians · India
1551
+14
🇭🇰 Turks · Hong Kong SAR China
1471
+18
🇺🇸 Japanese · United States
1465
+18
🇨🇳 Berbers · China
1556
-18
🇨🇳 Jurchens · China
1525
-17
🇨🇳 Danes · China
1500
-15
🇨🇳 Britons · China
1465
-14
Player eAPM Actions Feudal Castle Imperial Opening
78 4,706 9:21 20:20 31:04 ⚔ M@A into Archers
63 3,804 11:04 15:27 28:00 ⛏ Fish Boom FC
48 2,931 10:54 15:13 28:40 ⛏ Fish Boom FC
46 2,767 11:20 15:05 35:16 ⛏ Fast Castle
46 2,814 10:00 19:56 26:53 ⚔ Drush into Archers
43 2,604 11:01 14:38 33:59 ⛏ Fast Castle
36 2,194 10:47 23:44 36:51 ⚔ M@A into Archers
28 1,706 12:21 25:14 45:42 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
62,645 42,995 34,980 5,345 145,965 147,960
43,165 36,665 23,360 4,290 107,480 121,061
51,885 31,605 11,995 3,000 98,485 106,494
40,640 20,905 17,315 2,645 81,505 88,797
25,545 32,708 15,345 4,450 78,048 88,883
35,430 23,062 5,750 2,240 66,482 68,466
19,250 21,892 17,120 2,925 61,187 67,025
15,000 20,523 10,190 1,760 47,473 56,787
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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