AoeStats
← Lord Boyka

Arabia

510899382Analyzed
4v4 RM · 16h ago on Oct 3, 2026· 46m 34s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
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Player eAPM Actions Feudal Castle Imperial Opening
50 2,343 9:30 24:16 45:53 ⚔ Archer Rush
50 2,306 10:04 24:15 40:54 ⚔ Archers into Skirms
47 2,178 9:01 23:27 44:34 ⚔ Skirms into Archers
40 1,886 8:55 22:58 — ⚔ Scout Rush
34 1,573 8:50 22:07 36:07 ⚔ Scout Rush
32 1,496 11:37 25:24 44:01 ⚔ Towers FC
30 1,385 9:13 21:46 43:32 ⚔ Scout Rush
25 1,181 10:15 38:16 — ⚔ Archers into Skirms

Resources

Player Food Wood Gold Stone Spent Collected
23,925 10,534 10,405 1,500 46,364 57,323
20,220 8,985 9,160 3,950 42,315 47,688
16,410 11,971 7,230 300 35,911 39,416
16,420 8,615 7,675 400 33,110 38,045
14,785 7,742 2,850 4,010 29,387 30,135
9,115 10,145 6,205 3,550 29,015 29,904
7,925 9,879 7,885 750 26,439 28,358
5,510 7,508 1,520 2,160 16,698 18,376
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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