AoeStats
← Lusty Argonian Maid

Nomad

509708867Analyzed
2v2 RM · 5d ago on Sep 27, 2026· 25m 47s· 4 players
Game mode
Random Map
Map size
176×176
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇦 Franks · Canada
1424
+17
🇺🇸 Aztecs · United States
1408
+17
🇬🇧 Khitans · United Kingdom
1446
-17
🇬🇧 Danes · United Kingdom
1440
-17
Player eAPM Actions Feudal Castle Imperial Opening
37 955 13:57 17:59 — ⛏ Fish Boom FC
35 895 12:49 17:06 — ⛏ Fish Boom FC
30 779 11:48 16:50 — ⛏ Fish Boom FC
30 762 12:44 19:25 — ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
4,585 5,650 1,370 855 12,460 11,930
5,480 4,603 910 200 11,193 11,909
5,695 2,887 850 985 10,417 10,260
4,445 2,832 445 1,560 9,282 9,134
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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