AoeStats
← CASAMITO, O GRANDE

Arena

510893360Analyzed
4v4 RM · 22h ago on Oct 3, 2026· 58m 44s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Slavs · Argentina
930
+13
🇧🇷 Danes · Brazil
891
+15
🇧🇷 Franks · Brazil
878
+17
🇧🇷 Persians · Brazil
859
+22
🇺🇸 Magyars · United States
893
-15
🇨🇳 Franks · China
881
-16
🇺🇸 Burgundians · United States
879
-16
🇨🇴 Cumans · Colombia
833
-14
Player eAPM Actions Feudal Castle Imperial Opening
34 1,972 10:24 17:51 35:33 ⛏ Fast Castle
31 1,814 11:14 16:13 39:56 ⛏ Fast Castle
31 1,798 10:37 18:54 36:13 ⛏ Fast Castle
28 1,628 11:58 16:44 33:53 ⛏ Fast Castle
28 1,669 11:25 16:08 43:38 ⛏ Fast Castle
16 956 10:35 15:39 34:26 ⛏ Fast Castle
16 957 14:55 19:52 33:56 ⛏ Fast Castle
15 893 10:57 14:54 29:55 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
38,365 26,775 21,595 8,355 95,090 104,736
34,045 20,615 23,390 1,195 79,245 86,790
22,390 25,130 23,825 2,170 73,515 88,174
29,220 10,835 22,575 1,810 64,440 70,338
24,155 24,570 6,860 2,250 57,835 73,894
23,830 12,075 14,785 2,410 53,100 61,631
14,675 15,965 19,200 2,350 52,190 54,455
25,915 13,085 9,275 2,350 50,625 54,077
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.