AoeStats
← CASAMITO, O GRANDE

Arena

510004172Analyzed
3v3 RM · 5d ago on Sep 29, 2026· 46m 19s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Goths · Argentina
893
+16
🇦🇷 Italians · Argentina
886
+16
🇦🇷 Saxons · Argentina
860
+17
🇧🇷 Mongols · Brazil
932
-18
🇧🇷 Byzantines · Brazil
879
-16
🇧🇷 Britons · Brazil
865
-24
Player eAPM Actions Feudal Castle Imperial Opening
35 1,628 12:41 16:42 32:41 ⛏ Fast Castle
34 1,590 11:03 17:38 31:20 ⛏ Fast Castle
28 1,295 10:09 14:27 34:44 ⛏ Fast Castle
24 1,100 10:19 14:22 32:23 ⛏ Fast Castle
24 1,105 10:38 17:11 39:32 ⛏ Fast Castle
21 981 11:14 19:17 34:02 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
24,245 15,095 13,215 2,295 54,850 58,408
22,420 10,360 7,310 1,700 41,790 50,002
15,995 13,695 8,565 3,070 41,325 44,345
14,575 17,030 6,535 1,855 39,995 45,680
13,325 14,545 9,105 2,260 39,235 50,079
8,545 17,595 9,430 2,065 37,635 44,153
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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