AoeStats
← Samurai_z

Arabia

510656766Analyzed
3v3 RM · 22h ago on Oct 2, 2026· 35m 28s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇷 Lithuanians · Brazil
822
+8
🇧🇷 Magyars · Brazil
760
+10
🇧🇷 Varangians · Brazil
754
+10
🇪🇨 Bohemians · Ecuador
726
-14
🇨🇱 Chinese · Chile
622
-9
🇪🇨 Cumans · Ecuador
492
-5
Player eAPM Actions Feudal Castle Imperial Opening
49 1,741 10:44 28:04 — ⚔ Scout Rush
22 796 11:36 21:28 —
15 526 10:12 22:05 — ⚔ Scout Rush
13 470 10:23 25:52 — ⚔ Scout Rush
12 435 11:47 — —
8 299 12:47 27:33 —

Resources

Player Food Wood Gold Stone Spent Collected
9,910 7,245 3,545 1,500 22,200 24,849
11,115 6,917 3,770 200 22,002 22,879
9,685 3,345 4,180 875 18,085 20,234
5,405 5,924 1,910 1,045 14,284 18,943
4,575 3,190 300 1,260 9,325 11,664
3,585 3,113 95 225 7,018 9,402
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.