AoeStats
← Samurai_z

African Clearing

510645674Analyzed
2v2 RM · 22h ago on Oct 2, 2026· 63m 46s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇱🇻 Mongols · Latvia
879
+12
🇻🇪 Khmer · Venezuela
847
+13
🇧🇷 Armenians · Brazil
824
-14
🇧🇷 Varangians · Brazil
751
-11
Player eAPM Actions Feudal Castle Imperial Opening
25 1,608 16:13 22:01 42:00 ⛏ Fast Castle
22 1,404 13:14 23:48 40:38 ⚔ Scout Rush
18 1,137 15:24 32:10 50:09
13 823 15:24 30:40 49:51 ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
27,480 22,285 12,155 3,050 64,970 67,169
29,920 19,644 9,905 1,155 60,624 66,872
15,180 21,850 13,590 1,600 52,220 65,259
18,385 6,617 9,850 1,825 36,677 40,647
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.