AoeStats
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African Clearing

510440395Analyzed
4v4 RM · 2d ago on Oct 1, 2026· 45m 9s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇮🇹 Mongols · Italy
1819
+11
🇧🇷 Vikings · Brazil
1799
+11
🇺🇸 Koreans · United States
1646
+17
🇨🇳 Maya · China
1639
+19
🇧🇾 Huns · Belarus
1773
-17
🇷🇺 Hindustanis · Russia
1763
-17
🇷🇺 Varangians · Russia
1742
-17
🇷🇺 Khmer · Russia
1469
-7
Player eAPM Actions Feudal Castle Imperial Opening
60 2,688 14:11 18:27 37:32 ⛏ Fish Boom FC
56 2,523 14:24 18:42 44:26 ⚔ M@A FC
56 2,507 11:27 20:18 — ⚔ Scout Rush
47 2,111 15:38 22:55 44:50 ⚔ FC into Towers
38 1,724 12:20 16:18 35:33 ⛏ Fast Castle
36 1,621 12:32 21:42 — ⚔ Scouts into Towers
33 1,479 12:35 16:31 39:52 ⛏ Fast Castle
23 1,058 19:24 — —

Resources

Player Food Wood Gold Stone Spent Collected
17,050 20,003 10,510 2,690 50,253 54,821
12,450 23,048 6,495 2,350 44,343 45,935
15,595 11,482 13,215 1,050 41,342 43,421
14,545 14,383 7,870 1,920 38,718 41,173
13,185 12,920 7,385 950 34,440 35,974
16,310 9,212 5,645 1,950 33,117 34,739
9,575 7,892 2,285 2,800 22,552 23,322
2,925 2,347 50 300 5,622 8,800
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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