AoeStats
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Nomad

509693611Analyzed
4v4 RM · 5d ago on Sep 27, 2026· 44m 46s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇳🇴 Spanish · Norway
1663
+16
🇺🇸 Koreans · United States
1610
+18
🇺🇸 Huns · United States
1562
+20
🇨🇱 Poles · Chile
1539
+21
🇦🇷 Spanish · Argentina
1830
-26
🇦🇷 Mongols · Argentina
1757
-23
🇦🇷 Persians · Argentina
1643
-18
🇦🇷 Varangians · Argentina
1359
-8
Player eAPM Actions Feudal Castle Imperial Opening
90 4,017 12:34 16:18 36:12 ⛏ Fish Boom FC
56 2,491 14:58 18:46 34:12 ⚔ Fish Boom FC into Scouts
51 2,265 13:02 17:09 36:58 ⛏ Fish Boom FC
43 1,939 15:07 34:24 — ⛏ Fish Boom FC
41 1,836 12:51 17:22 39:36 ⛏ Fish Boom FC
34 1,518 13:26 17:48 42:53 ⛏ Fish Boom FC
32 1,423 14:21 18:13 42:57 ⛏ Fish Boom FC
29 1,305 12:51 20:37 38:52 ⚔ Fish Boom into Archers

Resources

Player Food Wood Gold Stone Spent Collected
32,840 13,185 27,755 2,350 76,130 79,020
19,490 23,545 13,845 2,460 59,340 64,730
23,530 11,422 8,030 1,785 44,767 46,065
12,700 21,795 5,910 2,605 43,010 49,751
20,050 11,019 8,155 3,165 42,389 46,740
13,025 12,688 7,250 3,655 36,618 39,365
14,370 10,130 4,775 2,020 31,295 30,890
7,600 5,626 300 400 13,926 13,463
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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