AoeStats
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Nomad

509493824Analyzed
4v4 RM · 6d ago on Sep 27, 2026· 3m 2s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Vietnamese · China
1598
+15
🇺🇸 Koreans · United States
1595
+15
🇨🇦 Varangians · Canada
1562
+17
🇲🇽 Persians · Mexico
1533
+18
🇦🇷 Mongols · Argentina
1646
-19
🇹🇼 Koreans · Taiwan
1620
-18
🇪🇸 Poles · Spain
1600
-17
🇵🇪 Mongols · Peru
1438
-11
Player eAPM Actions Feudal Castle Imperial Opening
20 60 — — —
17 51 — — —
15 45 — — —
12 35 — — —
9 26 — — —
9 27 — — —
9 26 — — —
8 23 — — —

Resources

Player Food Wood Gold Stone Spent Collected
200 425 0 100 725 20
250 250 50 0 550 150
0 425 0 100 525 0
0 275 0 100 375 0
200 175 0 0 375 33
0 275 0 100 375 0
0 275 0 100 375 0
0 0 0 0 0 0
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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