AoeStats
← DippityDang

Nomad

509230823Analyzed
4v4 RM · 7d ago on Sep 26, 2026· 52m 5s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Persians · Mexico
1632
+15
🇨🇷 Teutons · Costa Rica
1626
+15
🇺🇸 Koreans · United States
1613
+15
🇺🇸 Danes · United States
1593
+16
🇨🇱 Wu · Chile
1722
-20
🇨🇱 Dravidians · Chile
1671
-18
🇨🇱 Persians · Chile
1591
-15
🇨🇱 Spanish · Chile
1408
-8
Player eAPM Actions Feudal Castle Imperial Opening
68 3,528 13:22 17:14 50:07 ⛏ Fish Boom FC
63 3,295 14:03 18:51 40:48 ⛏ Fish Boom into Galleys FC into Fire Galleys
59 3,048 13:38 19:26 35:45 ⛏ Fish Boom FC into Fire Galleys
53 2,782 12:22 19:09 49:54 ⛏ Fish Boom FC
43 2,241 19:05 25:45 39:00 ⛏ Fish Boom into Fire Galleys FC
39 2,036 13:18 16:50 37:54 ⛏ Fish Boom FC
32 1,667 31:41 — — ⚔ Fish Boom into Scouts
32 1,691 17:14 28:38 47:25 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
14,875 36,915 11,450 5,410 68,650 75,369
22,620 30,045 12,080 3,200 67,945 69,447
21,855 21,818 9,455 4,365 57,493 64,078
26,465 15,978 7,655 3,340 53,438 54,214
17,615 13,338 10,020 400 41,373 42,605
11,030 15,585 6,640 2,255 35,510 37,895
11,925 10,985 4,880 2,455 30,245 33,217
5,150 5,381 50 400 10,981 11,542
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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