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Arena

510141863Analyzed
3v3 RM · 2d ago on Sep 29, 2026· 88m 51s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇮 Varangians · Finland
871
+11
🇹🇷 Burmese · Türkiye
824
+13
🇿🇦 Bengalis · South Africa
789
+14
🇨🇭 Georgians · Switzerland
769
-13
🇦🇹 Persians · Austria
755
-13
🇨🇭 Muisca · Switzerland
746
-12
Player eAPM Actions Feudal Castle Imperial Opening
27 2,441 11:13 15:26 29:21 ⛏ Fast Castle
25 2,264 10:20 16:15 32:18 ⛏ Fast Castle
22 1,963 12:03 15:55 32:18 ⛏ Fast Castle
19 1,696 10:44 14:26 31:08 ⛏ Fast Castle
18 1,573 12:32 21:03 32:40
10 929 12:19 16:03 33:56 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
66,730 42,484 39,395 10,495 159,104 239,430
62,075 56,350 32,855 5,865 157,145 164,030
66,765 25,525 40,695 2,370 135,355 170,757
59,800 35,425 22,490 2,385 120,100 132,353
48,720 37,190 28,200 1,805 115,915 133,203
27,115 33,800 15,070 25,850 101,835 185,861
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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