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Black Forest

509178067Analyzed
3v3 RM · 7d ago on Sep 25, 2026· 81m 54s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Turks · United States
858
+11
🇧🇷 Britons · Brazil
772
+14
🇪🇸 Dravidians · Spain
760
+15
🇨🇭 Varangians · Switzerland
743
-14
🇨🇭 Hindustanis · Switzerland
734
-13
🇦🇹 Persians · Austria
727
-13
Player eAPM Actions Feudal Castle Imperial Opening
34 2,778 12:01 15:45 34:47 ⛏ Fast Castle
27 2,218 11:29 19:02 31:13 ⛏ Fish Boom FC
27 2,213 11:27 15:44 32:06 ⛏ Fast Castle
16 1,285 14:10 20:26 38:49 ⛏ Fast Castle
13 1,100 16:18 23:54 36:09 ⛏ Fast Castle
13 1,044 13:53 17:42 33:16 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
71,450 31,002 53,425 3,570 159,447 177,372
61,730 36,619 43,315 8,745 150,409 230,042
46,715 41,199 45,035 5,470 138,419 171,475
39,645 44,790 34,185 3,875 122,495 131,092
48,365 26,921 42,175 2,390 119,851 179,553
54,870 13,970 24,525 3,400 96,765 114,510
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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