AoeStats
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Arena

509987633Analyzed
4v4 RM · 2d ago on Sep 28, 2026· 50m 46s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Hindustanis · Argentina
1481
+15
🇧🇷 Saracens · Brazil
1470
+15
🇨🇱 Wu · Chile
1431
+17
🇨🇴 Vietnamese · Colombia
1367
+19
🇹🇼 Mongols · Taiwan
1509
-19
🇭🇰 Franks · Hong Kong SAR China
1480
-18
🇩🇪 Dravidians · Germany
1405
-15
🇲🇽 Saxons · Mexico
1386
-14
Player eAPM Actions Feudal Castle Imperial Opening
55 2,806 11:06 14:51 30:55 ⛏ Fast Castle
45 2,295 10:37 14:32 32:48 ⛏ Fast Castle
45 2,307 10:30 14:02 26:31 ⛏ Fast Castle
42 2,110 12:19 16:29 34:15 ⛏ Fast Castle
41 2,104 10:08 14:27 28:59 ⛏ Fast Castle
40 2,037 10:50 14:30 29:15 ⛏ Fast Castle
35 1,775 9:52 14:26 32:25 ⛏ Fast Castle
34 1,708 10:10 13:51 35:46 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
24,835 34,535 19,505 3,650 82,525 99,710
39,150 22,860 16,445 2,310 80,765 85,080
29,910 17,240 26,240 4,200 77,590 104,107
19,905 26,190 13,365 4,750 64,210 66,962
24,695 26,020 10,205 2,480 63,400 74,627
26,325 16,520 16,115 2,250 61,210 69,110
22,730 16,590 15,025 1,600 55,945 81,928
15,225 17,610 6,785 2,700 42,320 46,467
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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