AoeStats
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Nomad

509769922Analyzed
3v3 RM · 3d ago on Sep 28, 2026· 42m 18s· 6 players
Game mode
Random Map
Map size
210×210
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇷 Sicilians · Brazil
1563
+12
🇧🇷 Maya · Brazil
1486
+15
🇦🇺 Danes · Australia
1392
+20
🇨🇱 Persians · Chile
1507
-17
🇨🇱 Italians · Chile
1496
-17
🇨🇱 Byzantines · Chile
1399
-13
Player eAPM Actions Feudal Castle Imperial Opening
43 1,830 13:02 20:13 — ⚔ Fish Boom into Archers
43 1,840 14:11 20:43 39:16 ⛏ Fish Boom into Fire Galleys FC
40 1,674 13:06 19:12 39:31 ⚔ Fish Boom into Scouts
33 1,415 13:20 17:13 34:38 ⛏ Fish Boom FC
32 1,338 14:35 21:55 — ⛏ Fish Boom into Fire Galleys FC
31 1,318 15:04 19:50 37:01 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
12,975 18,656 9,880 2,500 44,011 48,373
17,940 9,099 10,410 1,600 39,049 38,890
12,885 15,195 5,650 2,900 36,630 37,899
15,565 11,803 4,825 3,435 35,628 36,910
7,150 10,773 4,960 750 23,633 28,880
6,685 9,838 3,870 1,605 21,998 22,932
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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