AoeStats
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Arena

509384907Analyzed
3v3 RM · 4d ago on Sep 26, 2026· 55m 10s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇷 Bohemians · Brazil
1494
+13
🇮🇹 Danes · Italy
1440
+15
🇺🇸 Celts · United States
1414
+16
🇨🇳 Spanish · China
1520
-18
🇧🇷 Cumans · Brazil
1464
-17
🇨🇳 Maya · China
1285
-9
Player eAPM Actions Feudal Castle Imperial Opening
62 3,409 10:02 22:27 33:42 ⚔ Archer Rush
54 2,968 10:39 14:44 34:09 ⛏ Fast Castle
53 2,914 8:26 26:47 48:39 ⚔ Towers FC
44 2,437 10:05 15:20 34:20 ⛏ Fast Castle
39 2,134 10:55 14:30 39:03 ⛏ Fast Castle
35 1,932 10:38 14:54 30:05 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
29,595 17,938 16,320 4,810 68,663 72,318
20,580 22,500 21,340 3,400 67,820 77,766
25,645 21,075 17,585 1,650 65,955 76,894
18,870 25,605 13,265 3,800 61,540 70,937
28,255 17,245 12,460 1,405 59,365 62,713
24,345 18,949 13,020 2,425 58,739 66,512
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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