AoeStats
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Arena

510544680Analyzed
2v2 RM · 13h ago on Oct 1, 2026· 27m 23s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Portuguese · China
1142
+13
🇨🇳 Turks · China
1122
+14
🇨🇳 Varangians · China
1084
-14
1071
-13
Player eAPM Actions Feudal Castle Imperial Opening
33 900 10:02 15:27 — ⛏ Fast Castle
32 873 10:51 14:43 — ⛏ Fast Castle
30 833 12:29 16:17 21:11 ◆ FC into Fast Imp
29 785 10:24 14:03 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
10,710 6,345 3,900 200 21,155 21,501
7,540 5,870 1,100 950 15,460 17,954
6,465 4,670 2,750 100 13,985 14,557
5,525 5,795 1,265 970 13,555 16,977
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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