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Arena

510002305Analyzed
4v4 RM · 3d ago on Sep 29, 2026· 22m 13s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇷 Bohemians · Brazil
1279
+15
🇧🇷 Cumans · Brazil
1269
+15
🇧🇷 Magyars · Brazil
1247
+16
🇧🇷 Shu · Brazil
1195
+19
🇦🇷 Saxons · Argentina
1390
-21
🇨🇴 Berbers · Colombia
1225
-15
🇨🇴 Persians · Colombia
1211
-15
🇦🇷 Khmer · Argentina
1195
-14
Player eAPM Actions Feudal Castle Imperial Opening
34 752 9:27 — — ⚔ Archer Rush
31 678 10:28 14:24 — ⛏ Fast Castle
30 670 8:56 — — ⛏ Fast Castle
30 674 10:18 14:09 — ⛏ Fast Castle
27 590 11:08 15:08 — ⛏ Fast Castle
26 581 10:08 13:59 — ⛏ Fast Castle
24 525 10:47 14:45 — ⛏ Fast Castle
24 542 10:02 15:25 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
3,650 3,870 2,325 0 9,845 10,699
4,530 3,465 1,415 100 9,510 11,505
4,350 3,525 855 750 9,480 10,391
4,510 4,020 325 200 9,055 9,633
3,685 2,785 505 650 7,625 8,277
3,650 3,090 550 0 7,290 8,678
3,740 1,865 975 0 6,580 6,725
2,550 815 200 0 3,565 4,506
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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