AoeStats
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Arabia

509485753Analyzed
4v4 RM · 4d ago on Sep 26, 2026· 24m 12s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Varangians · Mexico
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1063
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912
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🇨🇴 Bohemians · Colombia
1175
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🇩🇪 Khitans · Germany
1059
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🇬🇧 Britons · United Kingdom
1020
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🇨🇦 Saracens · Canada
1000
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Player eAPM Actions Feudal Castle Imperial Opening
57 1,388 9:20 24:04 — ⚔ Archer Rush
47 1,134 9:30 23:56 — ⚔ Scout Rush
24 586 10:32 — — ⚔ Archer Rush
24 584 12:01 — —
20 493 13:39 18:24 — ⚔ FC into Scouts
20 481 11:16 16:11 — ⛏ Fast Castle
16 383 11:17 — — ⚔ Scout Rush
15 373 11:05 22:16 — ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
8,285 4,226 770 100 13,381 13,346
4,410 4,591 2,730 0 11,731 12,948
4,325 2,652 1,090 350 8,417 8,762
4,840 2,770 350 170 8,130 9,649
3,950 2,612 200 0 6,762 9,640
4,140 2,133 50 125 6,448 7,158
3,015 3,240 50 0 6,305 8,430
1,935 2,150 505 0 4,590 4,841
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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